![]() This finishes The Lost Cauldron quest in AC Valhalla (ACV).įor more guides check out the complete Assassin’s Creed Valhalla Wiki & Strategy Guide. Now you can either fast travel out (quickest) or backtrack the same way you came to exit. Once the quest is activated, go to the mission area from the south and then locate your objective using Senu (picture1). Bayek and Aya are investigating the last man responsible for their son’s death. From the rope you can balance over to the wealth chest. This part of our AC Origins Guide reveals you the complete unfolding of the End of the Snake main mission. Then climb up the barrels and jump up to the rope above. Just to the right of where you picked up the cauldron is a chest above you. Push the stack of movable barrels to the right. But hold on! Before you leave, remember to grab the 2nd wealth in here. ![]() Upon picking up the Cauldron the quest will end. Once you’re on that balcony, walk through the two deer-skull totems to reveal the quest item, the Lost Mead Cauldron. I could only find one way, see the image below where you need to climb exactly (side of room where you can hold on to the blank stones between the red moss). Scan with Odin’s Sight ( ) and you’ll see a green highlight up the other wall of the room. It’s behind some wooden fence on the right, just melee attack the fence to destroy it.Įxit the room via the door and you’ll reach a large area with lots of enemies. In the next room is our first wealth chest in here. Head for the Merchant House (one of the closest buildings) and talk to Elgar Fellmoon (found in the room at the top of the stairs) to complete the quest.With the platform out of the way you can now go through the wall opening behind it. Year: 1330 AE Storyline: Living World Season 3 Chapter: The Head of the Snake. When they emerge from the temple, the dock offers passage to Ravenshore. Confessors End is the final part of The Head of the Snake. The party must avoid the red tiles and make their way across the room for a final battle with couatls and serpentmen. There are a whole range of events in the game, which can result in positive, negative and mixed outcomes for a player’s empire. The Prophecies of the Snake, needed for the Find the Prophecies of the Snake for Pascella Tisk quest, can also be found in this room. Events occur throughout the course of play. If the party step on any of them, a column at the center of the room will spit fire at them. The last room has trapped tiles on the floor, visible in red. There are two panels in each corner that must be activated to open the door. When the party try to open the door at the end of the room, the floor will slowly open, revealing a spike pit. Then, there is a room with a spike trap in the floor. If they fall through the floor a few times, a red path will appear that the party can follow. If they fall down, they must battle more couatls. The next room consists of a floor that the party will fall through, unless they follow a pre-determined snake-like pattern across the floor. In the hallway just after the room, the party can find the Idol of the Snake to solve the Bring the Idol of the Snake quest. Assassin's Creed OriginsTo complete the quest called end of the snake you need to assassinate the target called EudorosThis is a main story line quest. Once these two quests are done, meet up with Aya one last time and you’ll complete. They can then use the four buttons (one in each corner) to raise up stairs to avoid jumping across the platforms. This quest is then paused, as you are tasked with completing End of the Snake and Gennadios the Phylakitai. If they fall down, they must kill the creatures. In one of the first rooms, the party must jump from platform to platform to avoid battle with couatls. The party must then make their way through the abandoned temple, a dangerous dungeon full of couatls and serpentmen. The only way to leave the island is by going through the abandoned temple, so the party must first complete the Bring Brekish Onefang's portal crystal to Fredrick Talimere quest to be able to use the Dagger Wound Islands' teleporters. The party must travel to Ravenshore and talk to Elgar Fellmoon at the Merchant House to complete the quest. Dadeross wants the party to deliver news about the disaster on the Dagger Wound Islands to his superior, Elgar Fellmoon. Deliver Dadeross' Letter is a main quest in Might and Magic VIII: Day of the Destroyer.
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